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GURPS Infinite Worlds - Wikipedia. GURPS Infinite Worlds is a supplement for the Fourth Edition of the GURPSrole- playing game, published by Steve Jackson Games in 2. Kenneth Hite, Steve Jackson, and John M. Ford. It expands upon the campaign setting of conflict between the Infinity Patrol, which is the time- travel agency on "our" Earth, referred to as Homeline, and Centrum across a multiplicity of alternate history Earths. This was presented in the Fourth Edition GURPS Basic Set (and originated in the Third Edition supplements GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths II).
Contents[edit]GURPS Infinite Worlds builds on the genre- hopping possibilities of player characters travelling from one world to another for the fourth edition of GURPS.[1]GURPS Infinite Worlds has eight chapters: Infinity Unlimited, Enemies Everywhen, Present at the Creation, Worlds Enough, .. And Time, Infinite characters, Infinite Campaigns, and Alternate Infinities. Infinity Unlimited[edit]This chapter describes one of the two worlds (known locally as Homeline) that have full- fledged, public "parachronics" programs (the technology behind traveling between parallel universes) Travel between worlds is generally done through ground- based equipment ("projectors") or vehicles ("conveyors"), but magic, parahuman abilities and even stranger methods can and have been utilized by both. Alternate worlds (also known as realities or worldlines) are grouped into "quanta", which have varying degrees of ease of access not only to Homeline but to her opponents. Enemies Everywhen[edit]This is the chapter that describes Homeline's adversaries and hazards. The major adversary is Centrum, the only other reality known to have a public parachronics program, who can be played as a deadly adversary, occasional opponents or grudging allies depending on the GM's preference. The secondary adversary is Reich- 5, the worst of the five known 'Nazis win/survive WWII' realities in the setting.
An ill- advised raid by Spetsnaz troops from Homeline Russia resulted in the capture of a troop conveyor, a handful of live prisoners, and the corpse of a scout with a genetically- linked psionic world- jumping ability. A quick- thinking local Brigadeführer made a deal with the mystical SS society of the Ahnenerbe to take possession of the booty (and to keep it all secret from the mainstream Nazi hierarchy); Reich- 5 scientists and sorcerers are using occult rituals and horrific medical experiments to slowly spread their Thousand Year Reich to other realities. Watch Dumbo Online Mic. Present at the Creation[edit]This chapter describes how to create your own alternate reality and offering inspirational concepts to look at such as the Great Man, Great Moment, and Great Motherland.
GURPS Infinite Worlds is a supplement for the Fourth Edition of the GURPS role-playing game, published by Steve Jackson Games in 2005 and written by Kenneth Hite.
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Worlds Enough[edit]This is the chapter on some of the alternate worlds in the setting. Reich- 5, Caliph, Dixie, Ezcalli, Gernsback, Roma Aeterna, and Shikaku- Mon all appeared in slightly different forms in the older Alternate Earths volumes. Armada- 2[edit]So named because it is the second world discovered by the Infinity Patrol in which the Spanish Armada was victorious over the English in 1. Armada- 2 is a world just now (in "current year" 1. Catholic Spanish hegemony, with Sweden, an industrialised Egypt and Huguenot Nouvelle France as other powers. A parallel where city- razing Mongol hordes under Genghis Khan destroyed first Beijing and then all the cities of Europe, where now their descendants (in "current year" 2. The world was mistakenly named for Attila the Hun by early Infinity Patrol researchers who were confused as to which nomadic leader was responsible for the destruction.
Meanwhile, Japan trades across the Pacific Ocean with the urbanized tribes of North and South America, and city- states dot Africa, where steam engines have just been developed. Azoth- 7[edit]When Isaac Newton discovered the secret of the philosopher's stone in 1. Alchemical Revolution that has left Azoth- 7 dominated by the magical might of Britain, Venice, Prussia, and Spain by "current year" 1. Notable for having space travel though whatever Polaris and Sirius may be they are not balls of hydrogen tens or hundreds of light- years away from Earth. Bonaparte- 4[edit]In Bonaparte- 4, Napoleon sacrificed the romance of an Egyptian campaign (which he conducted in 1.
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Ireland, granting him victory over Britain. By "current year" 2. French, Japanese, Russian, and Brazilian Empires, along with the United States and the Russian Republic, and the world has achieved a stage of technological achievement and social disaffection and tension reminiscent of cyberpunk.
Britannica- 3[edit]The success of the rebellion of James, Duke of Monmouth against James II of England in 1. Britannica- 3; wiser and more Protestant rule in Britain meant that tensions with the North American colonies never reached the point of rebellion as they did in real history. Despite the rise of other strong European powers, the world is free of major conflicts, which can be attributed to the strong influence of Centrum in this parallel. In this world the printing press was invented in Baghdad in 7. The current year here is 1. Homeline. Unfortunately a burgeoning global war between the tradition- minded major states (Sofala, Persia, Andalus, the Bulgarian Caliphate and the Ummah) and the technocratic Jamahiriya of the western continents threatens the existence of this advanced society.
Campbell[edit]Named for the early death of influential science fiction editor John W. Campbell which occurred in this parallel but not in real history, Campbell is a world notable for the poverty of its scientific advancement. While military applications of scientific research advanced rapidly enough, science as an intellectual pursuit became associated exclusively with death, destruction, and catastrophe (especially after World War II ended with the bombardment of Germany with radioactive dust, killing hundreds of thousands of people). This led to an anti- scientific wave of pacifist Luddism and charismatic religious revival in the 1. Lacking the positive fruits of scientific inquiry, the world heads (in "current year" 2. Centrum[edit]The nominal villains of the campaign, Centrum is a totalitarian, homogenized world- state, and the only world other than Homeline to have a major parachronic program.
Its point of departure was in 1. White Ship carrying William the Aetheling, the heir of Henry I of England, did not hit a rock in the English Channel. William's survival precluded The Anarchy and the Hundred Years War, and ultimately the "Anglo- French Empire" became a world- spanning power, with technological progress centuries beyond that of Homeline. However unbearable tensions existed just below the surface, and in 1. London. The resulting succession wars included nuclear and biological weapons, wiped out much of humanity and reduced most of the survivors to preindustrial barbarism. But Terraustralis (Homeline Australia) escaped much of the destruction, and the techno- military cabal known as "The Centrum" that took control there ultimately extended its authority across the globe.
Centrum is a socialisttechnocraticmeritocracy; the government provides all employment and handles the economy, which is bolstered by the massive resources acquired from other worldlines. They believe other worlds should be aiming to follow their example and have a dedicated program of supporting political and economic groups that reflect their own values—stability, meritocracy and an unconscious prejudice against non- English speakers. They view the mix of competing government agencies and private companies from Homeline as dangerously reminiscent of the period prior to their own "Final War". Centrum Beta[edit]One of the most important parallel Earths from the Infinity Patrol's point of view, Centrum Beta appears to be an exact copy of the home parallel of Centrum - except that the "current year" is only 1.